![]() ![]() ![]() Moreover, many changes require you to start a new game, which makes testing very cumbersome. xml file, and you have to treat the game code as a black box (can only observe input and output in the game’s state). The downsides are: you’re out of luck if the developers didn’t softcode what you want and leave a tweakable parameter in the. So while you can’t alter something like the AI routines or how a kinetic blast power works, you can change NPC awareness and player visibility, or tune the precise radius and impulse of the blast. You can’t alter any game scripts (the instructions and rules that the game follows), but thankfully Arkane designed Prey in a fairly modular, data-driven manner that leaves a lot on the table. These essentially define the default properties of game objects. xml files you unpacked and decoded contain configuration files which allow you to tweak certain variables in Prey. This will also ensure that only the correct files are zipped. To expedite steps 9-10, check out the Prey Mod Packer Utility: Note that this may break modded savegames. If you wish to uninstall your mod, simply remove patch_.pak. Note that you will need to create a new game file for changes in e.g. Start your game and test your changes.Copy patch_.pak into “…\Prey\GameSDK\Precache\”.Rename the file extension to patch_.pak.Once you are done with your edits, select all of the edited files and folders and compress them into patch_.zip (don’t include ).xml files in Notepad++ (not Notepad, as it can’t observe proper whitespace rules) xml files you need (but maintain the original file structure!) There is no need to merge all of the files from patch.pak and GameData.pak, only work with the. Note that if a file is in patch.pak, it is the more recent version and you should work from that rather than from the version in GameData.pak xml files you wish to edit into it, maintaining the original file structure Create a new folder in your working directory and copy whichever.xml files (defining the properties of many game elements) in human-readable format \ %f in (*.xml) do BinXMLDecode.exe "%f" "%f" Unzip the newly converted GameData.zip and patch.zip filesįor /r.Open the command line in your working directory (click on the address bar in Windows Explorer and type “cmd”) and run the following two commands:.(To mod Mooncrash, use “…\Prey\Whiplash\GameSDK\GameData.pak”, “…\Prey\Whiplash\GameSDK\ArkGameData.pak”, and “…\Prey\Whiplash\GameSDK\Precache\patch.pak”) Copy “…\Prey\GameSDK\GameData.pak” and “…\Prey\GameSDK\Precache\patch.pak” into your working directory.By RoSoDude, with help from Buzboy (creator of the SHOCK overhaul mod) Getting started
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